Punk Skunk is an Unreal Engine game I made with a team during Global Game Jam 2010, in which we had to make a game in 48 hours, and required to be based upon two of three possible themes: "punks," "skunks," and "monks." The player is a skunk searching a garage for a spray can to help disguise himself as a cat so he can infiltrate a lady's home and make it stink. It is a platformer in which the player can grab and throw objects, and manipulate the environment to create a path through the levels.
I was a level designer on this game. |